FNRS      

Augmented Reality



Swiss National Foundation June 2000 ­ June 2002

Objectives

A major research goal during the last decade has been to create photo-realistic interactive synthetic worlds. Despite much effort, however, synthetic worlds remain artificial environments and it takes a tremendous amount of effort, both terms of design and computation, to produce truly convincing scenes. In this work, we propose to investigate the use of augmented reality techniques to tackle these issues.

Summary of the project

We will start from video sequences or movies of real scenes containing both objects and people; fit graphics models to some of these; finally, use those models to move or deform the objects as well as to animate the people, so as to produce photo-realistic synthetic  sequences. To achieve this goal, the real objects have to be associated with virtual objects or models that can be used to track them, redraw them at a different place in the images and/or deform them. We will refer to this combination  of real and virtual objects as ``mixed-objects.''
Rather than recreating a whole synthetic environment, which is both costly and time consuming, only objects that actually will be animated or moved need to be modeled. Furthermore, because the mixed-object models will be derived from images in a highly automated fashion, the complete work load of the graphics designers will be reduced even more and the possibilities will only be limited by their imagination.