VRML Seamless Body Shape

Christian Babski (Home Page)

HANIM 1.0/1.1 Standard Bodies - Facial Animation Page
Facial Animation Based on Displacer Prototype

Contents

  • Method Description
  • Demonstration : Rodeo Contest

    Tested Browsers :
    Cortona 3.0

    WorldView 2.0/2.1 (alive CA link - 04/04/2001)

  • Method

    VRML 99 Paper (gnuzip pdf file ~2.1Mb)

    Spine Length Comparison

    Torso deformation with different spine length. The corresponding Level Of Articulation for the spine is specified under each image.
    vl5 spine (LOA 1)
    LOA 2
    LOA 3

    The LIG's Rodeo Contest

    The animation is looping. Billboards at the bottom right of the browser when your location is the entrance point (viewpoint1) allow you to change speed of the animation (animation duration is displayed in the browser's status bar). You can then change the viewpoint location to ride with "Ken the Cow-Boy" (Front, Side, Top, Inclined, Follow Views) to study real-time deformation of the body shape.


    Click on the image to enter Rodeo Contest or
    try wall texture less scene or the stand alone body playing the rodeo animation.

    Computer Graphics Lab
    Swiss Federal Institute of Technology
    CH-1015 Lausanne
    SWITZERLAND

    E-mail : christian.babski@epfl.ch
    & Mirouille clavien@lig.di.epfl.ch for Baxter Design
    & Serial Keller pkeller@lig.di.epfl.ch for scene Design