LIFEPLUS     

 

Innovative Revival in Ancient Frescos

Paintings and Creation of Immersive Narrative Spaces Featuring Real Scenes with Behavioral Fauna and Flora



IST 2.5 year project started March 2002

Objectives

The goal of LIFEPLUS is to push the limits of current Augmented Reality (AR) technologies, exploring the processes of narrative design of fictional spaces (e.g.frescos) where users can experience a high degree of realistic interactive immersion. Based on a captured/real-time video of a real scene, the project is oriented in enhancing these scenes by allowing the possibility to render realistic 3D simulations of virtual flora and fauna (humans, animals and plants) in real-time. According to its key mobile AR technology, visitors are provided with a see-through Head-Mounted-Display (HMD), headphones and mobile computing equipment. A tracking system determines their location within the site and audio-visual information is presented to them in context with their exploration, superimposed on their current view of the site. LIFEPLUS will extend that system and provide key new technologies to render lively, real-time animations and simulations of ancient virtual life (3D human crowds, animals and plants).
 

Summary of the project

The specific objectives of the LIFEPLUS project are

EPFL-VRlab's contribution

A multi-layered architecture of self-contained SDKs and APIs to enable interoperability, inter-working, openness and integration of applications and services across platforms. A common methodology will be finalized on how to integrate the two most prominent platforms (STAR with ARVIKA-Archeoguide) for the LIFEPLUS basic integrated middleware. In general VR software platform used for generation of real-time realistic and interactive VR simulation is to be integrated real-environment AR software platform.
 

Partners

VRlab contact

michal.ponder@epfl.ch

lastmodified 14/05/2002